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Zhehao Sun

Game Designer & MA Student

Interactive Experiences ยท Digital Humanities ยท Computational Art

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About Me

Zhehao Sun โ€” Portrait

Iโ€™m a game designer and MA student in Interdisciplinary Graduate Studies (Digital Arts & Humanities) at UBC Okanagan. My work sits where playable systems meet critical scholarship โ€” how challenge, embodiment, and ecological framing shape what players notice and feel.

I trained in Interactive Design & Game Development at SCAD (BFA), and I build when research needs a playable form: Unreal, Unity, WebGL, and shaders.

2025 โ€” Present
UBC Okanagan
MA, IGS Digital Arts & Humanities
Kelowna, BC
2015 โ€” 2018
SCAD
BFA, Interactive Design & Game Development
Savannah, GA

News

Academic Work

Journal Articles

Xu, Y., Sun, Z., Zhen, C., Lin, Y.-S., Sarker, T. H., Thorogood, M., Lasserre, P., & Dulic, A. (2026). From engagement to resilience: A systematic review of game-based learning for environmental resilience.
Sustainability, 18(5), 2305.
Journal

Conference Papers & Book Chapters

Sun, Z. (Presenter), Xu, Y., Lin, Y.-S., Lasserre, P., Dulic, A., & Smith, M. (in press). Re-evaluating the pursuit of hyper-realism in virtual reality game design through the lens of ludoproprioceptive dissonance.
Proceedings of the 2026 Digital Games Research Association Conference (DiGRA 2026). Ireland.
Conference
Sun, Z. (Presenter), Xu, Y., Zhen, C., Lin, Y.-S., Thorogood, M., Lasserre, P., Dulic, A., & Smith, M. (2026). Struggle as flow: Challenge, design, and experience in Soulslike games.
Lecture Notes in Computer Science (HCI International 2026). Springer, Cham.
Book ChapterConference
Xu, Y., Sun, Z., Lin, Y.-S., Lasserre, P., & Dulic, A. (in press). The absent teacher in eco-games: A theoretical framework for teacher integration in eco-games.
Proceedings of the 2026 Digital Games Research Association Conference (DiGRA 2026). Ireland.
Conference
Xu, Y., Sun, Z., Zhen, C., Lin, Y.-S., Thorogood, M., Smith, M., Lasserre, P., & Dulic, A. (2026). Mapping ecological empathy: A semantic network analysis of player perceptions in 3D environmental education games.
Lecture Notes in Computer Science (HCI International 2026). Springer, Cham.
Book ChapterConference

Forthcoming (In Press)

Sun, Z., Xu, Y., Zhen, C., & Smith, M. "You Were Never Meant to Win": A Taxonomy of Scripted Loss in Digital Games.
ACM CHI PLAY 2026.
ConferenceIn Press
Zhen, C., Xu, Y., Sun, Z., Dulic, A., & Thorogood, M. Sound as the Score: Designing Progressive Audio Layering as Embodied Music Reward.
ACM CHI PLAY 2026.
ConferenceIn Press
INTERACTIVE EXPERIENCES โ€” GAME DESIGN โ€” SHADER ART โ€” ENVIRONMENT DESIGN โ€” INTERACTIVE EXPERIENCES

Featured Projects

Unreal Logic System & Shader
Unreal Engine

Unreal Logic System & Shader

Interactive systems and custom shaders developed with Unreal Engine, showcasing Blueprint logic and real-time VFX.

Shader Blueprint VFX

A deep dive into Unreal Engine's material and Blueprint systems. This project demonstrates custom shader development for real-time visual effects, interactive logic systems, and optimization techniques for game-ready assets.

Game Project
Game Design

Game Project

Full game development project with innovative mechanics and storytelling, built with focus on player experience.

Unity Narrative

A complete game project exploring narrative-driven mechanics and player agency. Designed and implemented from concept through production, including gameplay systems, level design, and user experience testing.

Game Environment
Updating Soon
3D Art

Game Environment

Atmospheric environment design with focus on lighting, spatial storytelling, and visual hierarchy.

Environment Lighting

Environment art exploring atmospheric storytelling through lighting and spatial composition. Created using industry-standard pipelines for real-time rendering, with attention to mood, scale, and narrative conveyed through visual elements.

Character Design
Updating Soon
Character Art

Character Design

Character modeling, rigging, and animation for interactive experiences with stylized art direction.

3D Model Animation

Character art pipeline from concept to implementation, including high-poly sculpting, retopology, UV mapping, texturing, rigging, and animation. Designed for real-time game engines with optimized geometry and expressive animation cycles.

zhehaosun717@gmail.com